Monday, October 19, 2015

Mech Builder Tool

The tools initial desgin was for practice but I have been building out the classes and functions to get everything organized.the new end Goal is to create a database of Mech part and to be able to assemble them with just the raw data stored in an xml file.


Sunday, October 11, 2015

Rigs round two


So Infinite Crisis had many unreleased champions in various stages of completion before it was closed down.  These are some of the rigs I created for character that did not make it into the game before its end date.

Constantine
Dark Sied
Redhood
General Zod
John Stewart
Arcain Zatana’s Owl 
Champions Rigs:
Jeremy Mack Unrelease champions from Jeremy Mack on Vimeo.

Wednesday, June 10, 2015

Clean Joint Tool

Okay, I cannot take full credit for this tool a talent coworker and tech artist Jason, made a quick script to move a joint from underneath a transform and parent it to the correct joint. I took it from there and made it so it cleaned out the rotation scale information  on the rig as a whole. This way your joint will be clean as you work and animate.

Clean Joint tool from Jeremy Mack on Vimeo.

Sunday, June 7, 2015

Maya VFX Animator

So I've hade this crazy idea for a animation for vfx's system in Maya.   A way to make quick vfx animation. that would include a wide array of shapes and controls, like the on you had on rigs but better.  because in this one you can animate and create at the same time. a degrade stystem.  I also really like procedural generation. So I built a Solar System! 






So with this quick python script I have a bit of a fun starting point for both. Stay tuned to my blog.