The tools initial desgin was for practice but I have been building out the classes and functions to get everything organized.the new end Goal is to create a database of Mech part and to be able to assemble them with just the raw data stored in an xml file.
Showing posts with label python. Show all posts
Showing posts with label python. Show all posts
Monday, October 19, 2015
Wednesday, June 10, 2015
Clean Joint Tool
Okay, I cannot take full credit for this tool a talent coworker and tech artist Jason, made a quick script to move a joint from underneath a transform and parent it to the correct joint. I took it from there and made it so it cleaned out the rotation scale information on the rig as a whole. This way your joint will be clean as you work and animate.
Clean Joint tool from Jeremy Mack on Vimeo.
Sunday, June 7, 2015
Maya VFX Animator
So I've hade this crazy idea for a animation for vfx's
system in Maya. A way to make quick vfx animation. that would include a
wide array of shapes and controls, like the on you had on rigs but better.
because in this one you can animate and create at the same time. a
degrade stystem. I also really like procedural generation. So I built a
Solar System!
So with this quick python script I have a bit of a fun
starting point for both. Stay tuned to my blog.
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